package org.Game;

import java.util.Vector;

import com.example.gameex2.GraphicObject;

import android.graphics.Bitmap;
import android.graphics.Rect;


public class Missile extends GraphicObject {
	public static final int STATE_NORMAL = 0;
	public static final int STATE_OUT = 1;
	
	public int state =  STATE_NORMAL;
		
	public int m_delay;
	public long m_TimeToLive;
	public long m_TimeToOut;
	
	public int m_speed;
	
	public float v_FlyBullet_x;
	public float v_FlyBullet_y;
	
	protected Rect m_BoundBox = new Rect();
	public Missile(Bitmap bitmap) {
		super(bitmap);
		// TODO Auto-generated constructor stub
	}

	public void Update() {
		// TODO Auto-generated method stub
	}
	
	
	
	
	

}
